Represents plugin importer.
| isNativePlugin | Is plugin native or managed? Note: C++ libraries with CLR support are treated as native plugins, because Unity cannot load such libraries. You can still access them via P/Invoke. |
| PluginImporter | Constructor. |
| GetCompatibleWithAnyPlatform | Is plugin comptabile with any platform. |
| GetCompatibleWithEditor | Is plugin compatible with editor. |
| GetCompatibleWithPlatform | Is plugin compatible with specified platform. |
| GetEditorData | Returns editor specific data for specified key. |
| GetPlatformData | Get platform specific data. |
| SetCompatibleWithAnyPlatform | Set compatiblity with any platform. |
| SetCompatibleWithEditor | Set compatiblity with any editor. |
| SetCompatibleWithPlatform | Set compatiblity with specified platform. |
| SetEditorData | Set editor specific data. |
| SetPlatformData | Set platform specific data. |
| GetAllImporters | Returns all plugin importers for all platforms. |
| GetImporters | Returns all plugin importers for specfied platform. |
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Get or set the AssetBundle variant. |
| assetPath | The path name of the asset for this importer. (Read Only) |
| userData | Get or set any user data. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| SaveAndReimport | Save asset importer settings if asset importer is dirty. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetAtPath | Retrieves the asset importer for the asset at path. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |